AoeStats
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Socotra

505880548Analyzed
3v3 RM · 2mo ago on Sep 11, 2026· 25m 52s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bulgarians · France
800
+10
🇫🇷 Bohemians · France
675
+15
🇳🇨 Persians · New Caledonia
655
+15
vs
🇭🇺 Japanese · Hungary
700
-15
🇧🇷 Cumans · Brazil
639
-13
🇭🇺 Malay · Hungary
610
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 791 11:42 23:31 —
29 744 11:59 — —
26 674 11:48 20:31 — ⛏ Fast Castle
19 491 11:00 18:04 — ⛏ Fast Castle
12 313 12:35 — —
11 285 12:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,245 3,880 865 300 11,290 13,238
5,175 3,345 850 750 10,120 11,029
4,700 4,110 940 200 9,950 12,614
4,025 3,715 250 105 8,095 10,493
2,565 1,755 50 500 4,870 5,633
2,025 1,930 50 10 4,015 5,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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