AoeStats
← el forasteiro

Arabia

505526717Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 43m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
620
+14
🇧🇷 Mongols · Brazil
615
+14
vs
🇧🇷 Chinese · Brazil
589
-14
🇧🇷 Persians · Brazil
563
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,623 11:59 25:36 35:27 ⚔ Scout Rush
32 1,388 11:52 21:57 — ⛏ Fast Castle
16 703 12:56 32:52 —
10 448 12:03 27:40 —

Resources

Player Food Wood Gold Stone Spent Collected
11,565 8,731 4,955 2,020 27,271 31,450
8,360 8,587 2,345 1,480 20,772 24,850
7,085 7,175 730 1,570 16,560 19,993
6,300 6,022 1,010 2,255 15,587 17,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.