AoeStats
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Black Forest

517571663Analyzed
2v2 RM · 2d ago on Oct 31, 2026· 62m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1076
+14
🇺🇸 Poles · United States
864
+23
vs
🇦🇷 Khmer · Argentina
1034
-19
🇦🇷 Franks · Argentina
1007
-51
Player eAPM Actions Feudal Castle Imperial Opening
43 2,705 10:28 19:15 38:35 ⛏ Fast Castle
29 1,813 15:26 19:50 36:44 ⛏ Fish Boom FC
28 1,772 15:03 18:59 33:31 ⛏ Fish Boom FC
25 1,556 12:10 21:38 38:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,975 31,317 20,720 3,470 86,482 97,874
47,925 17,898 14,565 3,940 84,328 97,946
35,080 24,511 20,175 2,510 82,276 91,153
31,685 15,904 20,570 1,550 69,709 83,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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