AoeStats
← Diplo

Nomad

511178087Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 50m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1000
+15
🇺🇸 Japanese · United States
989
+16
🇨🇦 Mongols · Canada
974
+16
🇨🇦 Georgians · Canada
966
+17
vs
🇲🇽 Ethiopians · Mexico
1053
-18
🇲🇽 Vietnamese · Mexico
995
-17
🇦🇷 Franks · Argentina
950
-15
🇦🇷 Persians · Argentina
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,663 16:58 21:37 — ⛏ Fast Castle
30 1,504 15:36 28:51 — ⛏ Fish Boom
29 1,452 14:19 20:21 38:52 ⛏ Fish Boom FC
24 1,218 14:32 20:06 43:38 ⚔ Fish Boom into Archers
24 1,226 21:03 26:43 — ⚔ Fish Boom into Towers FC
20 1,019 13:57 21:35 35:37 ⛏ Fish Boom FC
14 724 16:21 23:35 35:05 ⚔ Fish Boom into Skirms into Archers
13 676 17:49 27:36 45:43 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,555 18,399 8,330 2,270 46,554 49,113
18,750 14,866 7,055 2,410 43,081 54,265
15,050 10,619 9,335 1,200 36,204 39,588
11,610 10,954 3,585 1,280 27,429 30,905
11,125 10,114 3,055 2,150 26,444 29,320
9,480 9,433 5,145 1,705 25,763 28,177
8,955 8,360 2,730 2,430 22,475 26,263
6,720 8,474 4,030 1,680 20,904 23,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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