AoeStats
← Bardock

Arabia

513288966Analyzed
2v2 RM · 6d ago on Oct 12, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1417
+12
🇧🇷 Saracens · Brazil
1257
+18
vs
🇦🇷 Inca · Argentina
1315
-15
🇦🇷 Mongols · Argentina
1313
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,288 8:35 19:44 41:53 ⚔ Scout Rush
44 2,925 9:16 23:49 39:08 ⚔ Archer Rush
39 2,608 9:13 20:15 42:06 ⛏ Fast Castle
37 2,481 9:58 23:13 45:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,700 28,376 19,840 4,245 88,161 97,283
41,540 22,567 14,765 2,460 81,332 86,062
29,205 27,294 17,350 4,975 78,824 81,841
22,025 25,767 6,420 2,275 56,487 59,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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