AoeStats
← Jihad Herbie

Arabia

511009913Analyzed
2v2 RM · 13h ago on Oct 3, 2026· 72m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
692
+34
🇨🇳 Cumans · China
690
+34
🇦🇺 Koreans · Australia
713
-17
🇦🇺 Hindustanis · Australia
713
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 2,360 10:26 25:43 42:08 ⚔ Archer Rush
28 2,005 10:06 26:01 37:57 ⚔ Archers into Scouts
26 1,858 11:25 30:14 62:15
21 1,519 10:50 20:57 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,950 55,880 21,435 2,975 93,240 106,487
20,695 26,370 23,045 2,800 72,910 96,131
18,580 22,007 12,690 1,400 54,677 57,971
22,845 7,782 16,755 0 47,382 66,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.