AoeStats
← Jihad Herbie

Arabia

511001396Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
697
+16
🇦🇺 Hindustanis · Australia
697
+16
🇨🇳 Italians · China
705
-16
🇰🇿 Celts · Kazakhstan
700
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,356 10:50 25:30 40:56 ⚔ Archer Rush
18 993 12:00 21:02 29:02 ⛏ Fast Castle
17 920 11:57 20:17 31:16 ⛏ Fast Castle
10 572 10:59 22:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,050 30,700 12,565 1,575 54,890 62,574
20,590 9,725 11,285 100 41,700 46,829
19,840 11,470 7,785 2,455 41,550 54,989
8,470 6,830 2,380 2,170 19,850 21,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.