AoeStats
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Arabia

508697373Analyzed
4v4 RM · 23d ago on Sep 23, 2026· 66m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
667
+12
🇰🇼 Spanish · Kuwait
628
+14
🇫🇷 Hindustanis · France
547
+17
🇪🇪 Varangians · Estonia
542
+18
vs
🇮🇹 Goths · Italy
595
-16
🇹🇷 Byzantines · Türkiye
577
-15
🇵🇱 Bohemians · Poland
574
-15
🇪🇸 Slavs · Spain
569
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,836 12:04 21:50 38:44 ⛏ Fast Castle
22 1,444 13:08 28:14 45:36 ⛏ Fast Castle
22 1,445 12:41 19:48 35:06 ⛏ Fast Castle
21 1,402 14:23 26:02 39:33 ⛏ Fast Castle
20 1,347 12:27 25:28 37:45
15 985 11:22 20:24 41:23 ⛏ Fast Castle
3 222 11:47 — —
0 14 — — —

Resources

Player Food Wood Gold Stone Spent Collected
51,990 55,945 23,970 2,950 134,855 151,574
28,605 21,290 22,350 8,495 80,740 92,530
28,650 31,160 17,895 2,435 80,140 86,297
21,660 26,550 20,055 4,770 73,035 83,163
29,380 25,855 14,650 2,525 72,410 81,039
21,910 17,367 13,485 1,060 53,822 63,381
2,680 2,165 50 0 4,895 14,091
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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