AoeStats
← Kirito Wizard

Nomad

513960873Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 50m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1018
+15
🇨🇦 Huns · Canada
1001
+16
🇨🇴 Spanish · Colombia
968
+17
🇲🇽 Wei · Mexico
949
+18
vs
🇦🇷 Wu · Argentina
1049
-18
🇨🇳 Celts · China
1035
-18
🇦🇺 Italians · Australia
970
-15
🇨🇳 Goths · China
951
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,929 15:42 20:14 39:14 ⛏ Fish Boom FC
24 1,184 16:11 26:15 — ⚔ Fish Boom into Towers into Galleys into Fire Galleys FC
22 1,102 15:20 23:26 — ⛏ Fish Boom into Fire Galleys FC
19 937 16:23 21:57 41:32 ⛏ Fish Boom FC
18 904 18:51 23:40 — ⛏ Fish Boom FC
18 895 18:31 23:54 45:54 ⛏ Fish Boom FC
14 729 16:22 29:46 46:53 ⚔ Fish Boom into Skirms into Scouts
12 594 14:51 24:02 30:21 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,705 26,449 18,060 3,560 64,774 80,934
16,325 10,499 8,805 3,075 38,704 44,874
14,610 11,170 6,600 2,550 34,930 39,543
12,510 13,585 5,470 2,550 34,115 37,952
10,185 9,993 4,760 1,180 26,118 28,404
9,215 7,321 765 1,500 18,801 19,632
6,485 5,247 1,445 1,630 14,807 14,693
4,685 2,409 1,430 1,170 9,694 10,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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