AoeStats
← Kirito Wizard

Black Forest

513954917Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 63m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1083
+14
🇦🇷 Turks · Argentina
1051
+15
🇦🇷 Teutons · Argentina
1048
+15
🇦🇷 Varangians · Argentina
1005
+17
vs
🇵🇪 Persians · Peru
1059
-16
🇺🇸 Poles · United States
1049
-16
🇲🇽 Khmer · Mexico
1018
-15
🇨🇦 Romans · Canada
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,870 12:18 18:47 32:16 ⛏ Fish Boom FC
28 1,742 14:04 19:53 32:15 ⛏ Fish Boom FC
21 1,294 15:21 20:32 25:28 ◆ FC into Fast Imp
21 1,325 12:50 20:27 34:26 ⛏ Fast Castle
19 1,210 13:15 18:05 33:59 ⛏ Fast Castle
19 1,189 11:43 19:47 33:08 ⛏ Fast Castle
18 1,126 11:12 18:29 32:33 ⛏ Fast Castle
13 814 11:27 17:22 51:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,735 23,709 24,745 4,275 91,464 114,017
28,160 26,644 31,460 1,150 87,414 101,034
31,290 25,546 22,425 1,535 80,796 82,562
30,400 25,450 19,740 3,605 79,195 92,043
40,305 15,500 16,665 3,880 76,350 118,019
34,760 8,705 12,790 2,800 59,055 76,242
19,700 16,370 14,395 3,550 54,015 57,473
10,180 10,973 13,050 165 34,368 37,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.