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← Kirito Wizard

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513740919Analyzed
4v4 RM · 1d ago on Oct 15, 2026· 66m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1160
+13
🇺🇸 Franks · United States
1135
+14
🇲🇽 Berbers · Mexico
977
+22
🇨🇦 Khmer · Canada
971
+22
vs
🇺🇸 Britons · United States
1120
-19
🇦🇷 Huns · Argentina
1099
-18
🇲🇽 Maya · Mexico
1079
-17
🇨🇳 Turks · China
1071
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,551 10:33 15:04 31:28 ⛏ Fast Castle
37 2,496 11:08 17:06 39:22 ⛏ Fast Castle
31 2,069 9:37 16:39 36:28 ⛏ Fast Castle
30 1,995 13:00 16:35 34:17 ⛏ Fast Castle
25 1,637 10:58 15:38 52:18 ⛏ Fast Castle
24 1,584 11:07 16:25 37:17 ⛏ Fast Castle
19 1,261 10:50 15:11 30:11 ⛏ Fast Castle
15 1,021 14:02 21:01 44:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,840 23,825 22,460 4,850 117,975 139,279
30,745 48,508 29,850 2,580 111,683 132,884
48,850 22,125 19,705 3,935 94,615 97,113
30,620 35,835 22,360 5,110 93,925 111,947
30,375 30,136 13,000 3,540 77,051 83,684
37,890 17,680 10,000 3,575 69,145 75,220
18,710 21,528 8,275 3,665 52,178 55,804
22,120 13,035 10,410 4,995 50,560 63,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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