AoeStats
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Arena

515490120Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 68m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1057
+15
🇨🇳 Wei · China
1007
+17
🇺🇸 Berbers · United States
983
+18
🇷🇺 Britons · Russia
978
+17
vs
🇹🇼 Danes · Taiwan
1056
-18
🇹🇼 Khmer · Taiwan
1019
-17
🇨🇱 Persians · Chile
1016
-16
🇹🇼 Italians · Taiwan
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 3,138 11:20 16:00 46:39 ⛏ Fast Castle
39 2,643 10:28 14:34 32:33 ⛏ Fast Castle
38 2,580 11:37 15:43 37:55 ⛏ Fast Castle
26 1,772 11:48 16:02 34:11 ⛏ Fast Castle
24 1,680 10:14 15:29 31:53 ⛏ Fast Castle
22 1,506 10:58 18:45 32:04 ⛏ Fast Castle
19 1,315 9:56 16:47 29:48 ⛏ Fast Castle
16 1,104 10:13 17:09 36:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,025 37,315 22,415 7,020 104,775 113,951
32,605 25,125 25,275 3,485 86,490 107,499
35,405 25,165 17,470 4,100 82,140 93,185
23,645 20,145 18,905 3,895 66,590 78,002
20,340 19,395 11,665 2,800 54,200 66,282
28,255 15,910 5,380 2,780 52,325 54,662
8,600 15,340 15,195 3,455 42,590 48,657
14,345 14,075 6,005 2,450 36,875 37,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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