AoeStats
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Baltic

511312040Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 30m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
971
+19
🇪🇸 Bohemians · Spain
969
+19
vs
🇸🇪 Vietnamese · Sweden
1034
-20
🇮🇳 Britons · India
1024
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,012 13:30 20:44 27:24 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
29 889 12:47 19:47 28:49 ⛏ Fish Boom into Galleys FC
23 690 13:36 25:00 — ⚔ Fish Boom into M@A into Towers
22 671 12:14 20:05 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,650 5,775 2,370 1,610 17,405 18,528
6,420 6,817 1,690 1,790 16,717 18,817
5,950 5,649 2,020 990 14,609 16,702
5,195 5,305 750 1,275 12,525 14,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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