AoeStats
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African Clearing

511287875Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 73m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
1037
+15
🇪🇸 Italians · Spain
971
+18
🇵🇱 Huns · Poland
969
+18
vs
🇪🇸 Huns · Spain
1018
-17
🇪🇸 Bohemians · Spain
1016
-17
🇩🇪 Mongols · Germany
1006
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,738 17:33 25:23 34:39 ⚔ Fish Boom into Scouts
36 2,611 17:21 21:06 47:35 ⛏ Fast Castle
33 2,404 15:56 20:07 39:40 ⛏ Fast Castle
18 1,322 13:06 20:10 36:54 ⛏ Fast Castle
11 844 13:55 20:04 49:13 ⛏ Fast Castle
9 669 12:56 17:47 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,820 25,365 33,935 2,895 94,015 109,266
33,730 32,722 21,410 4,750 92,612 104,079
19,970 22,630 19,360 4,355 66,315 79,829
10,525 26,140 15,665 3,305 55,635 59,660
10,825 16,960 16,185 900 44,870 46,273
17,480 10,200 8,245 2,025 37,950 43,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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