AoeStats
← Karlos

Nomad

511140884Analyzed
2v2 RM · 1mo ago on Oct 3, 2026· 44m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1050
+15
🇪🇸 Huns · Spain
1017
+17
vs
🇧🇷 Persians · Brazil
1130
-20
🇧🇷 Huns · Brazil
942
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,448 15:37 19:17 38:01 ⛏ Fish Boom FC
33 1,464 15:12 20:02 41:23 ⛏ Fish Boom FC
32 1,434 14:00 19:35 35:21 ⛏ Fish Boom FC
24 1,075 13:55 20:08 38:15 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,550 14,260 11,325 400 35,535 40,409
14,685 11,545 6,475 1,600 34,305 38,690
10,420 10,750 7,250 3,910 32,330 34,212
11,990 12,350 6,755 1,060 32,155 34,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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