AoeStats
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Black Forest

513598445Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 104m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
947
+11
🇳🇱 Teutons · Netherlands
945
+10
vs
🇳🇴 Gurjaras · Norway
830
-11
🇳🇴 Turks · Norway
818
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 4,816 15:44 20:17 37:50 ⛏ Fast Castle
36 3,800 10:55 22:21 36:08 ⚔ Skirms into Archers
34 3,569 14:06 18:22 35:23 ⛏ Fast Castle
15 1,552 13:32 18:29 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,890 37,024 62,990 6,060 205,964 216,121
87,885 55,286 25,460 4,355 172,986 205,387
69,215 44,866 31,070 3,400 148,551 151,428
30,490 35,452 20,570 4,460 90,972 158,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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