AoeStats
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MegaRandom

513247648Analyzed
3v3 RM · 6d ago on Oct 12, 2026· 80m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Koreans · Israel
850
+15
🇮🇱 Lithuanians · Israel
837
+16
🇮🇱 Khmer · Israel
827
+16
vs
🇳🇴 Varangians · Norway
839
-16
🇳🇴 Danes · Norway
830
-16
🇳🇴 Mongols · Norway
816
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 3,220 11:21 16:00 40:07 ⛏ Fast Castle
38 3,090 11:08 15:29 37:07 ⛏ Fast Castle
30 2,443 10:14 15:20 40:45 ⛏ Fast Castle
26 2,100 9:10 19:48 37:19
22 1,801 9:44 19:22 46:12 ⚔ Scout Rush
14 1,107 8:43 22:02 42:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,520 47,275 8,155 4,335 114,285 128,550
47,365 33,080 23,340 5,880 109,665 111,907
44,950 22,526 21,430 4,355 93,261 124,405
42,780 38,557 6,905 4,200 92,442 93,396
29,465 27,278 19,615 6,925 83,283 96,432
26,350 24,600 23,055 5,050 79,055 96,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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