AoeStats
← Kaos

Baltic

512978435Analyzed
3v3 RM · 5d ago on Oct 11, 2026· 80m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Varangians · Norway
826
+13
🇳🇴 Saxons · Norway
814
+13
🇳🇴 Portuguese · Norway
797
+14
vs
🇦🇹 Vikings · Austria
812
-15
🇦🇹 Byzantines · Austria
784
-18
🇦🇹 Khmer · Austria
674
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 3,094 14:48 18:23 36:37 ⛏ Fish Boom FC
31 2,459 11:46 17:52 37:18 ⛏ Fish Boom FC into Galleys
25 2,039 12:00 25:51 34:34 ⛏ Fish Boom into Fire Galleys FC
22 1,763 14:04 23:01 37:20 ⛏ Fish Boom into Galleys FC
15 1,218 13:08 22:48 38:37 ⛏ Fast Castle
14 1,129 12:08 21:02 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,195 42,540 36,640 7,570 128,945 149,021
31,995 46,458 36,601 10,385 125,439 156,603
56,975 28,610 23,575 4,955 114,115 118,345
33,765 30,618 26,110 4,260 94,753 103,647
38,690 23,506 24,440 3,735 90,371 98,590
30,770 26,640 20,215 3,755 81,380 103,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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