AoeStats
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Arena

511315080Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 22m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1026
+14
🇨🇳 Tatars · China
1022
+14
vs
🇭🇰 Varangians · Hong Kong SAR China
1003
-14
🇭🇰 Spanish · Hong Kong SAR China
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 743 10:07 14:02 — ⛏ Fast Castle
26 591 10:50 15:21 — ⛏ Fast Castle
15 346 10:55 16:45 — ⛏ Fast Castle
15 326 10:54 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 3,065 600 750 10,365 11,016
3,500 3,560 2,095 0 9,155 10,751
3,850 2,460 670 680 7,660 9,439
3,250 2,490 200 650 6,590 6,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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