AoeStats
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Nomad

516239016Analyzed
4v4 RM · 4d ago on Oct 25, 2026· 46m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1161
+16
🇨🇳 Japanese · China
1160
+16
🇨🇳 Khmer · China
1160
+16
🇹🇼 Japanese · Taiwan
1123
+16
vs
🇺🇸 Aztecs · United States
1210
-19
🇫🇮 Maya · Finland
1170
-17
🇬🇧 Koreans · United Kingdom
1113
-14
🇬🇧 Goths · United Kingdom
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,827 14:41 18:21 33:53 ⛏ Fish Boom FC
29 1,352 13:10 22:49 29:05 ⛏ Fish Boom FC
28 1,284 13:28 19:38 38:27 ⚔ Fish Boom FC into Archers
27 1,273 15:46 20:13 42:29 ⛏ Fast Castle
24 1,116 13:21 19:36 35:23 ⛏ Fish Boom FC
23 1,070 13:17 19:34 40:35 ⛏ Fish Boom FC
22 1,018 15:24 19:47 — ⛏ Fish Boom FC
20 913 13:38 19:53 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,130 13,920 19,030 6,000 77,080 83,034
15,715 15,230 5,265 9,455 45,665 57,734
14,650 18,135 7,535 2,605 42,925 44,316
16,910 11,685 6,745 3,650 38,990 46,104
14,150 15,135 5,430 3,310 38,025 52,448
10,375 17,207 5,865 2,700 36,147 44,156
19,195 8,054 5,300 3,240 35,789 41,701
8,550 9,125 2,075 670 20,420 22,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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