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Golden Pit

514599751Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1137
+13
🇨🇴 Vietnamese · Colombia
1122
+13
🇲🇴 Maya · Macao SAR China
1092
+15
🇨🇳 Saracens · China
1089
+15
vs
🇪🇸 Ethiopians · Spain
1108
-16
🇩🇪 Varangians · Germany
1060
-14
🇺🇸 Hindustanis · United States
1056
-14
🇬🇷 Persians · Greece
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,611 10:49 15:35 39:11 ⛏ Fast Castle
36 2,310 13:30 28:51 43:39 ⚔ Archers into Scouts
35 2,237 10:55 16:44 33:23 ⛏ Fast Castle
34 2,143 9:21 28:19 45:01 ⚔ Archers into Towers into Skirms
33 2,125 11:19 18:00 38:15 ⛏ Fast Castle
27 1,731 10:17 20:21 39:22 ⚔ Scout Rush
19 1,185 9:29 28:43 — ⚔ Archer Rush
14 907 11:28 17:24 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,090 26,401 19,820 3,580 79,891 102,036
38,990 15,109 19,960 2,155 76,214 79,864
22,625 24,189 16,230 4,790 67,834 77,754
24,295 22,903 6,445 3,045 56,688 59,641
18,095 12,015 7,035 3,000 40,145 42,700
15,580 13,480 6,000 3,050 38,110 53,868
13,820 10,999 5,105 2,375 32,299 71,689
7,325 8,077 2,200 525 18,127 20,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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