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514061908Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 73m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Teutons · Switzerland
1121
+14
🇩🇪 Romans · Germany
1075
+16
🇧🇬 Franks · Bulgaria
1056
+17
🇬🇷 Persians · Greece
1024
+19
vs
🇨🇳 Turks · China
1116
-18
🇹🇼 Khmer · Taiwan
1107
-18
🇹🇼 Franks · Taiwan
1100
-17
🇹🇼 Byzantines · Taiwan
997
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 3,268 12:28 16:17 20:51 ◆ FC into Fast Imp
42 3,051 11:59 15:46 30:42 ⛏ Fast Castle
41 2,981 11:39 15:48 30:27 ⛏ Fast Castle
34 2,500 11:03 15:32 33:00 ⛏ Fast Castle
31 2,296 12:05 16:17 34:53 ⛏ Fast Castle
27 1,954 11:54 15:22 31:02 ⛏ Fast Castle
27 1,966 11:24 20:40 39:59
19 1,416 9:44 20:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,405 30,808 25,905 3,900 111,018 124,274
53,740 23,879 16,480 3,445 97,544 105,935
40,250 21,170 23,520 4,570 89,510 92,918
43,590 22,323 15,175 1,600 82,688 94,276
21,735 18,054 17,745 1,350 58,884 60,773
23,195 13,175 6,220 4,205 46,795 47,391
21,465 15,425 5,845 1,725 44,460 46,676
21,365 13,835 5,445 2,750 43,395 48,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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