AoeStats
← I am not a hero

Arena

512901769Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 30m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1062
+15
🇹🇼 Britons · Taiwan
1047
+16
vs
🇩🇪 Cumans · Germany
1054
-16
🇩🇪 Bohemians · Germany
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,369 11:22 15:09 — ⛏ Fast Castle
36 1,080 10:49 16:12 — ⛏ Fast Castle
31 946 11:23 15:06 — ⛏ Fast Castle
14 410 11:27 18:47 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,775 7,485 3,075 1,600 19,935 21,361
8,260 5,500 1,390 975 16,125 18,271
5,305 4,136 1,840 2,700 13,981 14,120
4,550 2,760 500 875 8,685 10,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.