AoeStats
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Arena

509827581Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 57m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
749
+19
🇦🇷 Bohemians · Argentina
665
+22
🇲🇽 Khmer · Mexico
648
+23
🇬🇧 Burmese · United Kingdom
439
+29
🇨🇳 Vietnamese · China
877
-26
🇨🇳 Poles · China
831
-24
🇨🇳 Magyars · China
782
-23
🇦🇷 Turks · Argentina
717
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,167 11:58 16:01 31:20 ⛏ Fast Castle
20 1,168 10:50 21:27 30:53 ⛏ Fast Castle
19 1,072 12:51 20:03 35:33 ⛏ Fast Castle
18 1,031 12:07 18:07 31:53 ⛏ Fast Castle
18 1,051 13:17 22:20 36:19 ⛏ Fast Castle
12 676 10:23 16:50 39:20 ⛏ Fast Castle
12 663 11:28 20:18 41:01 ⛏ Fast Castle
9 492 16:53 24:14 46:31 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,980 20,575 18,435 2,250 65,240 91,834
17,765 27,790 13,995 3,350 62,900 67,759
21,070 21,015 13,730 4,955 60,770 81,454
29,450 19,220 5,560 3,650 57,880 78,097
13,725 23,290 15,580 2,255 54,850 66,290
18,390 13,515 7,915 1,515 41,335 44,785
13,800 11,735 5,330 1,650 32,515 41,471
10,950 7,810 4,230 1,500 24,490 33,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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