AoeStats
← Raoul le teigneux

Arabia

513638605Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
955
+18
🇦🇺 Wei · Australia
955
+18
vs
🇩🇪 Portuguese · Germany
1014
-19
🇩🇪 Celts · Germany
967
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,137 10:40 18:34 — ⚔ Skirmisher Rush
40 1,705 10:39 16:26 39:32 ⛏ Fast Castle
34 1,431 9:44 19:57 36:02 ⚔ Archer Rush
17 695 11:39 20:27 40:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,700 9,624 6,110 2,175 29,609 34,108
11,140 8,805 5,890 900 26,735 30,073
9,890 9,929 4,245 775 24,839 26,346
8,550 4,776 3,105 1,425 17,856 18,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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