AoeStats
← Raoul le teigneux

Arabia

513436267Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
938
+17
🇦🇺 Berbers · Australia
938
+17
vs
🇨🇴 Ethiopians · Colombia
1013
-19
🇪🇸 Britons · Spain
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,657 10:25 20:52 41:02 ⚔ Archer Rush
25 1,235 10:51 20:29 45:07 ⚔ Archer Rush
19 921 12:17 26:24 42:52 ⚔ Archers into Skirms
15 743 12:42 23:01 39:55 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,925 10,605 6,750 1,550 31,830 37,082
12,605 9,175 5,705 1,700 29,185 35,934
12,095 6,855 5,045 975 24,970 27,598
8,880 7,810 3,140 1,625 21,455 23,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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