AoeStats
← Raoul le teigneux

Arabia

513290366Analyzed
2v2 RM · 24d ago on Oct 12, 2026· 47m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
955
+14
🇦🇺 Berbers · Australia
955
+14
vs
🇵🇪 Cumans · Peru
918
-14
🇨🇱 Jurchens · Chile
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,883 9:50 19:31 36:56 ⚔ Scout Rush
36 1,707 11:04 21:05 37:10 ⚔ Archer Rush
18 846 13:54 33:09 44:46 ⚔ Drush
16 778 11:42 22:19 33:09

Resources

Player Food Wood Gold Stone Spent Collected
14,220 9,240 8,215 800 32,475 38,790
12,745 11,039 5,325 1,600 30,709 34,059
10,835 8,866 2,905 1,500 24,106 26,898
10,080 6,156 4,975 785 21,996 26,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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