AoeStats
← Raoul le teigneux

Arabia

513286299Analyzed
2v2 RM · 25d ago on Oct 12, 2026· 33m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Berbers · Ireland
1002
+15
🇦🇷 Persians · Argentina
981
+15
vs
🇫🇷 Franks · France
970
-15
🇦🇺 Wei · Australia
970
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,055 9:28 24:04 — ⚔ Scout Rush
29 984 10:22 21:59 — ⚔ Scout Rush
26 882 11:26 23:10 — ⚔ Scouts into Archers
14 475 11:43 23:56 —

Resources

Player Food Wood Gold Stone Spent Collected
11,025 5,821 4,670 850 22,366 24,208
9,210 6,190 2,990 850 19,240 19,950
7,185 4,078 785 200 12,248 13,552
6,115 4,295 540 780 11,730 12,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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