AoeStats
← Raoul le teigneux

Arabia

513068515Analyzed
2v2 RM · 7d ago on Oct 12, 2026· 33m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
922
+18
🇦🇺 Berbers · Australia
922
+18
vs
🇨🇱 Lithuanians · Chile
977
-19
🇨🇱 Portuguese · Chile
933
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,107 9:44 19:43 — ⚔ Archer Rush
34 1,121 10:24 20:21 — ⚔ Archer Rush
22 738 11:22 19:14 — ⛏ Fast Castle
18 581 12:26 22:27 29:04 ⚔ M@A into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,555 5,530 2,380 800 16,265 18,726
6,355 6,456 2,115 575 15,501 16,986
6,320 4,320 2,475 650 13,765 16,685
5,580 4,037 965 975 11,557 12,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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