AoeStats
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Arena

508732587Analyzed
1v1 RM · 27d ago on Sep 23, 2026· 52m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
749
+14
vs
🇨🇦 Khmer · Canada
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 880 11:22 16:47 29:21 ⛏ Fast Castle
13 675 11:46 18:27 38:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,815 10,210 14,295 3,000 57,320 68,295
21,490 16,945 11,505 2,700 52,640 53,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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