AoeStats
← ChillingKing

Golden Pit

514911551Analyzed
4v4 RM · 8h ago on Oct 19, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Bulgarians · Ireland
1042
+12
🇮🇳 Saracens · India
1009
+33
🇵🇱 Franks · Poland
999
+14
🇦🇷 Italians · Argentina
988
+14
vs
🇦🇷 Hindustanis · Argentina
1094
-19
🇵🇪 Japanese · Peru
973
-14
886
-11
🇦🇷 Ethiopians · Argentina
841
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 2,101 12:46 17:24 36:48 ⛏ Fast Castle
28 1,341 12:02 17:12 34:18 ⛏ Fast Castle
25 1,207 9:04 20:37 33:41 ⛏ Fast Castle
25 1,193 10:10 23:45 39:48 ⚔ Archer Rush
21 1,002 12:22 27:13 33:24
19 913 10:33 15:49 33:01
18 865 10:43 22:13 39:37 ⛏ Fast Castle
16 789 11:16 16:16 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,975 14,408 18,520 2,250 61,153 67,711
24,255 6,589 15,765 2,950 49,559 67,428
18,500 12,356 11,440 2,580 44,876 49,986
23,325 14,148 4,915 1,500 43,888 51,305
13,850 12,157 7,675 2,800 36,482 46,118
14,555 12,582 6,345 2,250 35,732 40,211
11,760 12,397 5,625 850 30,632 36,339
14,250 9,126 5,280 1,540 30,196 37,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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