AoeStats
← smi8th

Black Forest

511393786Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 72m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
1057
+13
🇲🇾 Koreans · Malaysia
1044
+13
vs
🇬🇧 Mongols · United Kingdom
1078
-16
🇬🇧 Italians · United Kingdom
900
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,510 11:21 15:09 42:51 ⛏ Fast Castle
22 1,613 11:17 20:39 40:45 ⛏ Fast Castle
14 1,031 12:50 16:50 34:02 ⛏ Fast Castle
12 897 14:15 28:50 53:39

Resources

Player Food Wood Gold Stone Spent Collected
41,735 29,555 17,600 4,340 93,230 132,516
33,865 22,365 13,920 4,210 74,360 75,131
16,105 24,795 10,875 5,840 57,615 134,968
12,535 11,641 5,555 2,050 31,781 34,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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