AoeStats
← smi8th

Nomad

511388588Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 29m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1066
+12
🇬🇧 Italians · United Kingdom
881
+19
vs
🇺🇸 Varangians · United States
966
-16
🇨🇿 Persians · Czechia
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 859 12:13 16:12 — ⛏ Fish Boom FC
26 771 15:14 19:43 — ⚔ Fish Boom FC into Scouts
25 743 14:26 18:16 — ⛏ Fish Boom FC into Galleys
12 362 13:22 25:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,740 5,350 1,540 950 14,580 15,255
5,520 4,505 2,155 210 12,390 12,486
4,500 6,000 575 200 11,275 11,726
4,350 4,670 560 850 10,430 10,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.