AoeStats
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Fortress

508694892Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 60m 15s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
922
+14
🇬🇧 Persians · United Kingdom
803
+20
vs
🇩🇪 Franks · Germany
883
-39
882
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,601 8:24 13:20 26:54 ⛏ Fast Castle
17 1,009 8:16 12:48 32:11 ⛏ Fast Castle
15 919 6:58 16:15 30:37 ⚔ FC into Scouts
14 831 6:42 16:35 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,425 30,675 22,615 3,365 96,080 97,373
39,800 28,765 22,290 2,650 93,505 107,711
32,320 26,275 28,705 3,135 90,435 123,006
29,120 22,930 20,965 2,700 75,715 83,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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