AoeStats
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Nomad

511353085Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 50m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
903
+13
🇧🇷 Portuguese · Brazil
855
+15
🇨🇱 Byzantines · Chile
833
+41
vs
🇧🇷 Mongols · Brazil
850
-15
🇧🇷 Khitans · Brazil
840
-15
🇧🇷 Tatars · Brazil
836
-38
Player eAPM Actions Feudal Castle Imperial Opening
24 1,229 13:03 27:48 42:29 ⚔ Scout Rush
22 1,098 12:54 26:36 — ⚔ Scout Rush
21 1,088 14:35 19:05 34:17 ⛏ Fish Boom FC
19 979 15:47 24:47 — ⚔ Archer Rush
16 829 14:08 27:00 —
10 525 17:19 33:21 — ⚔ Towers into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,090 15,630 12,690 2,900 59,310 72,503
16,575 13,140 7,030 2,375 39,120 42,524
11,370 8,709 4,955 1,095 26,129 31,401
8,455 9,685 5,800 2,180 26,120 28,034
9,010 9,172 3,510 2,395 24,087 27,696
11,145 5,130 4,775 1,885 22,935 25,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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