AoeStats
← In TRUSH we trust (washed)

Arena

506751420Analyzed
4v4 RM · 19d ago on Sep 15, 2026· 38m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Muisca · United Kingdom
1407
+11
🇩🇪 Khmer · Germany
1303
+15
🇸🇮 Persians · Slovenia
1238
+18
🇬🇧 Burgundians · United Kingdom
1141
+42
🇨🇱 Huns · Chile
1337
-19
🇲🇽 Portuguese · Mexico
1319
-18
🇨🇱 Malians · Chile
1258
-15
🇺🇸 Franks · United States
1227
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,688 11:17 14:55 28:02 ⛏ Fast Castle
38 1,455 10:43 22:38 37:24 ⛏ Fast Castle
37 1,422 8:38 22:15 37:05 ⚔ Towers into Archers
32 1,239 11:00 14:46 29:54 ⛏ Fast Castle
32 1,236 10:22 14:28 29:50 ⛏ Fast Castle
25 969 10:24 13:57 30:50 ⛏ Fast Castle
25 956 10:39 14:38 28:56 ⛏ Fast Castle
14 525 11:08 15:33 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,385 15,088 13,885 950 56,308 59,060
25,645 12,595 12,295 1,690 52,225 55,104
27,380 12,875 7,175 4,285 51,715 56,050
19,050 18,131 9,610 3,670 50,461 52,962
13,685 8,935 6,115 1,750 30,485 31,037
12,705 10,015 6,000 1,500 30,220 33,720
12,020 8,011 2,760 1,880 24,671 29,373
9,875 8,310 2,075 895 21,155 27,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.