AoeStats
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MegaRandom

511459095Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
839
+12
🇨🇳 Chinese · China
790
+14
vs
🇧🇷 Lithuanians · Brazil
755
-13
🇧🇷 Bulgarians · Brazil
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,270 12:06 28:29 —
22 954 12:13 17:23 — ⛏ Fast Castle
13 564 14:13 30:42 — ⚔ Scouts into Archers
12 518 11:15 16:22 41:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,670 10,250 4,645 1,800 29,365 30,932
14,220 6,602 5,690 1,630 28,142 34,440
12,965 4,970 5,750 750 24,435 30,276
9,635 5,835 2,230 3,090 20,790 22,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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