AoeStats
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Nomad

513121985Analyzed
4v4 RM · 8d ago on Oct 12, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1252
+13
🇳🇿 Saracens · New Zealand
1143
+17
🇿🇦 Persians · South Africa
1134
+18
🇦🇺 Mongols · Australia
1133
+18
vs
🇬🇷 Maya · Greece
1240
-18
🇳🇴 Mongols · Norway
1177
-17
🇬🇧 Muisca · United Kingdom
1152
-16
🇨🇳 Slavs · China
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 158 — — —
31 154 — — —
28 142 — — —
19 97 — — —
17 84 — — —
9 45 — — —
9 46 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 475 0 100 975 246
350 475 0 100 925 320
450 350 0 100 900 290
400 300 0 100 800 324
300 425 0 0 725 467
200 325 50 100 675 256
300 200 0 0 500 161
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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