AoeStats
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Arena

508282016Analyzed
2v2 RM · 25d ago on Sep 21, 2026· 59m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
691
+18
🇪🇸 Tupi · Spain
657
+19
vs
🇨🇭 Japanese · Switzerland
735
-18
🇫🇷 Bulgarians · France
735
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,385 10:31 18:07 40:12
19 1,143 9:14 25:29 37:02
14 852 12:22 17:54 31:47 ⛏ Fast Castle
14 815 12:44 18:53 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,860 14,200 22,810 3,585 61,455 75,150
18,110 19,005 12,625 2,785 52,525 54,236
22,080 7,025 11,675 1,810 42,590 46,331
19,690 11,335 8,895 2,450 42,370 44,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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