AoeStats
← MAD14917

Arabia

514564669Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 16m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
903
+19
🇺🇸 Italians · United States
865
+42
vs
🇨🇳 Cumans · China
964
-19
🇨🇳 Turks · China
964
-20
Player eAPM Actions Feudal Castle Imperial Opening
52 863 10:34 — — ⚔ Archer Rush
48 792 10:00 — —
25 420 11:42 — —
17 290 10:43 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,000 2,430 685 0 6,115 6,335
2,960 1,642 0 100 4,702 5,489
2,105 1,585 175 370 4,235 5,178
2,150 1,895 0 0 4,045 4,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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