AoeStats
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Black Forest

513246503Analyzed
2v2 RM · 7d ago on Oct 12, 2026· 55m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Vietnamese · Saudi Arabia
1020
+14
🇲🇰 Danes · North Macedonia
1016
+14
vs
🇭🇷 Spanish · Croatia
984
-15
🇺🇸 Burgundians · United States
953
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,821 10:22 16:52 35:51 ⚔ FC into Archers
26 1,430 10:00 18:21 38:11 ⛏ Fast Castle
25 1,388 11:12 15:45 40:37 ⛏ Fast Castle
14 773 19:05 25:28 42:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,410 28,605 16,165 2,550 70,730 88,248
26,920 16,040 16,335 3,705 63,000 75,559
16,745 21,348 13,130 2,970 54,193 63,169
21,270 10,190 14,130 2,050 47,640 57,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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