AoeStats
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Black Forest

511409069Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 66m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Burmese · Saudi Arabia
968
+18
🇲🇰 Danes · North Macedonia
964
+18
vs
🇨🇦 Sicilians · Canada
1007
-18
🇨🇦 Ethiopians · Canada
1007
-18
Player eAPM Actions Feudal Castle Imperial Opening
40 2,625 12:04 30:50 44:43 ⚔ Towers into Archers
37 2,412 12:26 20:26 40:02 ⚔ M@A into Skirms
32 2,111 12:41 17:08 39:48 ⛏ Fast Castle
29 1,929 10:08 17:48 36:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,595 29,137 23,275 2,345 90,352 100,342
33,120 27,070 13,740 3,550 77,480 86,635
27,780 21,305 17,645 3,100 69,830 101,792
19,610 16,889 7,715 3,565 47,779 52,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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