AoeStats
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Arena

511488309Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 38m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1067
+17
🇦🇹 Slavs · Austria
1054
+17
🇳🇿 Bohemians · New Zealand
1036
+18
🇩🇪 Romans · Germany
1016
+19
vs
🇲🇽 Khmer · Mexico
1116
-20
🇨🇦 Burgundians · Canada
1080
-18
🇨🇳 Khmer · China
1068
-17
🇮🇳 Turks · India
1049
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,354 10:46 17:43 — ⚔ FC into Scouts
34 1,320 9:44 17:08 31:54 ⛏ Fast Castle
27 1,057 10:06 14:17 33:38 ⛏ Fast Castle
23 890 10:35 17:09 29:48 ⛏ Fast Castle
21 808 10:42 15:31 23:50 ⛏ Fast Castle
20 760 10:32 15:16 — ⛏ Fast Castle
19 729 10:46 22:08 35:54 ⛏ Fast Castle
14 523 11:20 16:38 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,630 9,950 8,310 3,630 48,520 53,852
16,035 9,280 8,895 1,500 35,710 36,833
17,120 7,720 7,410 1,600 33,850 43,034
14,030 12,242 5,025 1,600 32,897 35,591
15,615 9,750 1,780 950 28,095 32,061
6,775 7,873 3,245 155 18,048 24,828
6,365 5,795 2,200 55 14,415 14,948
6,420 3,275 495 310 10,500 11,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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