AoeStats
← carlosa_dd

Arena

517845697Analyzed
2v2 RM · 6d ago on Nov 1, 2026· 35m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
1413
+13
🇨🇴 Hindustanis · Colombia
1380
+14
vs
🇲🇽 Lithuanians · Mexico
1362
-14
🇦🇷 Vietnamese · Argentina
1336
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,524 10:21 14:27 — ⛏ Fast Castle
40 1,400 10:17 14:41 28:37 ⛏ Fast Castle
38 1,341 9:37 14:54 31:58 ⛏ Fast Castle
27 940 10:20 15:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,595 11,825 3,580 900 34,900 41,899
8,930 9,325 3,065 1,050 22,370 25,884
10,115 4,835 5,485 750 21,185 24,265
9,275 4,970 2,650 1,500 18,395 21,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.