AoeStats
← carlosa_dd

Arena

512300495Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 45m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1334
+14
🇦🇷 Spanish · Argentina
1298
+16
vs
🇨🇴 Teutons · Colombia
1310
-15
🇨🇴 Hindustanis · Colombia
1285
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,359 10:03 14:29 41:08 ⛏ Fast Castle
40 1,796 10:21 15:12 43:46 ⛏ Fast Castle
33 1,490 10:39 14:52 31:26 ⛏ Fast Castle
22 977 10:18 25:08 44:13 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,800 15,224 6,105 3,450 49,579 51,314
20,675 7,170 8,910 1,400 38,155 40,064
17,525 11,765 6,895 1,685 37,870 42,510
9,005 4,885 1,965 2,320 18,175 20,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.