AoeStats
← carlosa_dd

Coastal Forest

512285467Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 20m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1333
+13
🇨🇴 Magyars · Colombia
1304
+15
vs
🇲🇽 Gurjaras · Mexico
1276
-14
🇲🇽 Hindustanis · Mexico
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 998 10:59 — — ⚔ Archers into Skirms
44 882 9:45 — — ⚔ Scout Rush
40 813 10:28 — — ⚔ Archer Rush
37 748 10:49 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,230 3,179 690 125 7,224 7,980
2,850 2,615 1,135 0 6,600 7,384
3,155 2,991 235 0 6,381 6,954
3,865 1,970 150 0 5,985 7,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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