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African Clearing

511170009Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1313
+14
🇨🇦 Saracens · Canada
1263
+16
🇹🇼 Persians · Taiwan
1263
+16
🇺🇸 Wei · United States
1259
+16
vs
🇪🇸 Saracens · Spain
1414
-21
🇲🇽 Khmer · Mexico
1295
-17
🇺🇸 Romans · United States
1281
-16
🇻🇪 Persians · Venezuela
1059
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 3,195 12:48 16:35 37:24 ⛏ Fast Castle
48 2,822 12:42 17:19 41:51 ⛏ Fast Castle
37 2,214 13:53 19:32 39:08 ⛏ Fast Castle
34 2,042 15:11 19:58 40:55 ⛏ Fish Boom FC
30 1,786 13:10 18:38 43:51 ⛏ Fast Castle
27 1,575 12:03 38:34 43:47 ⚔ Towers FC
23 1,350 13:22 19:05 43:27 ⛏ Fast Castle
11 664 16:05 24:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,105 16,240 29,595 3,290 86,230 89,529
21,105 42,314 12,385 5,730 81,534 89,227
30,000 20,026 15,105 4,400 69,531 75,081
29,250 15,530 17,410 3,220 65,410 70,751
21,970 12,440 13,550 1,250 49,210 59,399
13,420 7,837 6,120 3,090 30,467 33,644
9,985 11,989 4,700 1,515 28,189 32,373
5,950 4,312 400 385 11,047 12,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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