AoeStats
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Arabia

514219087Analyzed
3v3 RM · 4d ago on Oct 17, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1237
+15
🇲🇽 Britons · Mexico
1229
+15
🇲🇽 Portuguese · Mexico
1228
+16
vs
🇨🇴 Huns · Colombia
1242
-16
🇨🇴 Varangians · Colombia
1211
-15
🇨🇴 Romans · Colombia
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,839 10:13 24:03 40:55 ⚔ Archers into Skirms
56 2,636 9:39 19:48 41:05 ⚔ Scout Rush
55 2,609 9:52 23:56 40:42 ⚔ Scout Rush
46 2,158 9:39 25:46 38:09 ⚔ Archer Rush
44 2,068 9:21 26:48 44:18 ⚔ M@A Rush
43 2,004 8:51 23:33 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,815 15,103 9,835 2,350 51,103 58,186
24,380 7,788 11,440 2,720 46,328 50,396
15,680 16,261 11,650 1,700 45,291 53,041
14,635 16,060 9,065 1,865 41,625 45,804
11,090 9,009 3,800 1,105 25,004 28,047
11,550 6,466 3,260 975 22,251 23,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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