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Arena

510322569Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 53m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1185
+16
🇵🇱 Vikings · Poland
1148
+18
🇮🇳 Mongols · India
1202
-18
🇮🇳 Armenians · India
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,716 12:11 16:26 34:09 ⛏ Fast Castle
45 2,400 10:51 14:24 37:48 ⛏ Fast Castle
24 1,293 12:19 18:18 35:09 ⛏ Fast Castle
15 818 10:18 14:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,285 28,060 23,935 3,600 91,880 93,260
31,355 26,405 9,940 2,900 70,600 79,006
21,675 9,730 11,365 650 43,420 43,630
8,630 7,365 1,405 410 17,810 20,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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