AoeStats
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MegaRandom

508341701Analyzed
2v2 RM · 28d ago on Sep 22, 2026· 25m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
673
+16
🇦🇷 Sicilians · Argentina
650
+17
vs
🇬🇧 Georgians · United Kingdom
687
-17
🇨🇱 Mapuche · Chile
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 838 10:47 — — ⚔ Towers FC
21 541 12:39 — — ⚔ Towers into Skirms into Archers into Fire Galleys
14 347 14:17 — — ⛏ Fish Boom
7 185 11:12 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,725 4,540 895 375 10,535 11,955
4,695 3,260 525 875 9,355 9,920
4,050 4,110 160 625 8,945 11,047
2,165 1,955 0 0 4,120 5,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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